Hazard Chips provide each faction with a unique form of rechargeable attack.
Biomek: Hazard Kits provides added armor protection allowing them to withstand additional damage. At level 40 these kits allow them to transform into Hazard Mek. Hazard Meks have two Physical Damage attacks and a chance to Stun the enemy upon contact.
Human: Hazard Kits charges up an extremely powerful shield inverter around the vehicle that holds an ionic storm of Energy, which lashes out in tendrels of Energy Damage. In addition to calling down devestating satellite strikes from Hestia controlled orbiters.
Mutant: Hazard Kits will cause the mutant and vehicle to evolve temporarily into pure Spirit, known as Charged Ursine Wraith Locus. Tremendous area Contamination Damage radiates while in this mode, speed forward or lash out in an extended area attack.
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