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Experimentation Guide

Master List

Potential Enhancement
Prefix-Suffix
Comp 1 Comp 2 Comp 3 Comp 4
Weapon Enhancements
7% Refire Rate Increase
Hyper
Accuracy +10
Dead-Eye
Defense Bonus +10
of Avoidance
Combat +3
of Fighting
Perception +3
of Acuity
Tech +3
of Computers
Theory +3
of Brilliance
+4% TacArc and Range
Strategic
 
+8% Extended Range
Extended
To Hit +2%
Precise
Combat +2
of Battle
 
Perception +2
of Alertness
Tech +2
of Systems
Theory +2
of Aptitude
+1 Contamination Damage
of Pollution
   
+1 Corrosive Damage
of Biting
+1 Energy Damage
of Sparks
+1 Fire Damage
of Charring
+1 Physical Damage
of Hammering
+1-2 Contamination Damage
of Marring
+1-2 Corrosive Damage
of Stinging
+1-2 Energy Damage
of Voltage
+1-2 Fire Damage
of Searing
+1-2 Physical Damage
of Smashing
Mk. I Penetrating
Piercing
+1-3 Contamination Damage
of Ravaging
+1-3 Corrosive Damage
of Corruption
+1-3 Energy Damage
of Power
+1-3 Fire Damage
of Scorching
+1-3 Physical Damage
of Crushing
+8 Maximum Power
of Capacity
 
Mk. II Power Converter
Modulating
 
3% Refire Rate Increase
Rapid-Fire
Accuracy +4
Exact
Defense Bonus +4
of Safeguarding
+24 Hit Points
of Constitution
+24 Maximum Power
of Reaction
+32 Hit Points
of Longevity
+32 Maximum Power
of Atomics
+0-3 Contamination Damage
of Radiation
+0-3 Corrosive Damage
of Wasting
+0-3 Energy Damage
of Electricity
+0-3 Fire Damage
of Blazing
+0-3 Physical Damage
of Flattening
Combat +4
of Warfare
Perception +4
of Cunning
Tech +4
of Engineering
Theory +4
of Intellect
Defense Bonus +6
of Protection
+2% TacArc and Range
Efficient
   
+6% Extended Range
Lenghty
+8 Hit Points
of Survival
To Hit +1%
Accurate
+10% Extended Range
Distant
   
+4% Extended Range
Ranged
+6% TacArc and Range
Vigilant
To Hit +3%
Sharpshooting
+0-2 Contamination Damage
of Affliction
 
+0-2 Corrosive Damage
of Corroding
+0-2 Energy Damage
of Energy
+0-2 Fire Damage
of Combustion
+0-2 Physical Damage
of Pounding
Accuracy +2
Precise
 
Defense Bonus +2
of Fortification
Mk. I Power Converter
Converting
+0-4 Contamination Damage
of the Apocolypse
+0-4 Corrosive Damage
of Disintegration
+0-4 Energy Damage
of the Sun
+0-4 Fire Damage
of the Inferno
+0-4 Physical Damage
of Destruction
+12% TacArc and Range
Calculating
Mk. II Penetrating
Armor-Piercing
Combat +1
of Conflict
 
Perception +1
of Observation
Tech +1
of Engineering
Theory +1
of Acumen
Mk. I Collector Series
Collectible
 
+16 Hit Points
of Durability
 
+16 Maximum Power
of Amplitude
2% Refire Rate Increase
Accelerated
Deflection +1
Mitigating
To Hit +4%
Dead-eye
+12% Extended Range
Seeking
 
+8% TacArc and Range
Tactical
Penetration +1
Armor Piercing
Accuracy +6
Sharpshooter
+10% TacArc and Range
Desicive
+14% Extended Range
Seeking
+2 Penetration Gadget
Penetrating
5% Refire Rate Increase
Quickened
Combat +5
of the Warrior
 
Deflection +2
Preventive
Perception +5
of Awareness
Tech +5
of Technology
Theory +5
of Genius
To Hit +5%
True-shot
6% Refire Rate Increase
Speedy
Accuracy +8
Sniping
Defense Bonus +8
of Shielding
Sigoya/Biomek.Org©

 

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Experiment

--Master List

Armor Exp

Chassis Exp

Ornament Exp

Power Plant Exp

Hazard Kit Exp

Weapon Exp

Weapon

Chassis

Armor

Power Plant

Ornament

Hazard Chip

Devices

+Missions

+Maps

+Medals

::Legacy::
(S)
Salvaged
(P)
Patched
(F)
Functional
Biomek Only
Mutant Only
Human Only
 
Mission/Special

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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