+Doctrine
+Members
+Craft Store
+Gallery
+Links
+DD Forum
+AA Forum |
Consumables
Consumables can be found as drops from killed mobs or bought from vendors across the Wasteland. Each faction has it's own special set of consumables besides the ones available to all. Consumables stack in 200 piles while broken consumbales don't stack.
Usage Timers
Some consumable sets have a common timer for usage (ex: Micronukes), stacking similar consumables can be still done on few sets (Refined Crosshair). Healing consumables have two timers, one for instant heals (IH) and another of Heal over Time (HoT).
Please select your Faction
  
Special Items/Buffs::
Pic |
Level |
Item |
Buff/Use |
Source (Red=Inf) |
Price |
Rarity |
All Factions |
 |
1 |
Burnout Device (Reuseable) |
Causes flames to emit from wheel area, in an impressive show of power. Adds +1 Fire resistance for 3 min. |
Veterans Rewards |
not tradable |
|
 |
1 |
Apocalypse Device (Reuseable) |
Causes energy to emit from the rear of a chassis, in an impressive show of power. Adds +1 Energy resistance for 3 min.. |
Veterans Rewards |
not tradable |
|
 |
1 |
4x4 RC Mini Car (Reuseable) |
Summons an invincible, non-combat, R/C car that follows you around! |
Special Edition |
not tradable |
|
 |
1 |
Mail RC Mini Car (Reuseable) |
Summons an invincible, non-combat, R/C car that follows you around! |
Special Edition |
not tradable |
|
 |
1 |
Mozak RC Mini Car (Reuseable) |
Summons an invincible, non-combat, R/C car that follows you around! |
Special Edition |
not tradable |
|
 |
1 |
Thugs RC Mini Car (Reuseable) |
Summons an invincible, non-combat, R/C car that follows you around! |
Special Edition |
not tradable |
|
 |
40 |
Outpost Capture Kit |
This equipment can be used to override the security of an Outpost Control Console and capture the outpost for your race. |
INC Rest |
40 S |
|
 |
J |
K-Wave Tuner |
This artifact must have been gleened from the wreckage of an alien craft. It can be used to "tune" an Obelisk to your control by driving through it with a K-Wave Tuner in your possession. |
Xeno Drops |
2 S 500 C |
|
 |
J |
Xeno-Archeology Kit - Mk.I |
This kit is useful for cleaning interesting alien artifacts. |
Overlook |
200 C |
|
 |
J |
Xeno-Archeology Kit - Mk.II |
This kit is useful for cleaning strange alien artifacts. |
Root |
800 C |
|
 |
J |
Xeno-Archeology Kit - Mk.III |
This kit is useful for cleaning peculiar alien artifacts. |
Root |
2 S 400 C |
|
 |
J |
Xeno-Archeology Kit - Mk.IV |
This kit is useful for cleaning rare alien artifacts. |
Root |
3 S 500 C |
|
Sigoya/Biomek.Org© |
Consumables List::
Pic |
Level |
Consumable |
Buff |
Biomek Vendors (Red=Inf) |
Mutant Vendors (Red=Inf) |
Human Vendors (Red=Inf) |
Price |
Rarity |
All Factions |
 |
2 |
Armor Descipline Training Kit |
Used to help train apprentice crafters in the basics of fixing broken items. When fixed and used, increases Tech by 10 points for 30 minutes. |
Fort Logan (Broken) |
Tocado (Broken) |
Upside (Broken) |
1 C |
|
 |
2 |
Projectile Weapon Descipline Training Kit |
Used to help train apprentice crafters in the basics of fixing broken items. When fixed and used, increases Combat by 10 points for 30 minutes. |
Fort Logan (Broken) |
Tocado (Broken) |
Upside (Broken) |
1 C |
|
 |
2 |
Power Plant Descipline Training Kit |
Used to help train apprentice crafters in the basics of fixing broken items. When fixed and used, increases Theory by 10 points for 30 minutes. |
Fort Logan (Broken) |
Tocado (Broken) |
Upside (Broken) |
1 C |
|
 |
4 |
Aggression Pheromone |
These intensely strong Pheromones can instill rage in those in the area of effect. |
Fort Logan, Apt, |
Tocado, Apt, |
Upside. |
200 C |
|
 |
16 |
Aggression Pheromone Mk.II |
These intensely strong Pheromones can instill rage in those in the area of effect. |
Rust, Winston, Scrap Valley , Unionville, |
Omphala, |
Apollo, |
800 C |
|
 |
30 |
Aggression Pheromone Mk.III |
These intensely strong Pheromones can instill rage in those in the area of effect. |
Unionville, INC Base, Bunker, Overlook, |
|
Apollo, |
1 S 500 C |
|
 |
45 |
Aggression Pheromone Mk.IV |
These intensely strong Pheromones can instill rage in those in the area of effect. |
Moat Ent, Root, New Tocado, Dunlap's Co, Stalwart, |
|
Duenna, |
2 S 250 C |
|
 |
60 |
Aggression Pheromone Mk.V |
These intensely strong Pheromones can instill rage in those in the area of effect. |
Con. GZ, Battle Pitz, INC Rest, New Tocado |
Con. GZ, INC Rest, |
Con. GZ, INC Rest, |
3 S |
|
 |
76 |
Aggression Pheromone Mk.VI |
These intensely strong Pheromones can instill rage in those in the area of effect. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
10 |
Ancient Sci-Fi Story |
Interesting Read. Increase 5 Theory for 5 minutes |
Fort Logan, Apt, Rust, Winston, |
Tocado, Apt, Omphala |
Upside, Apt, |
500 C |
|
 |
16 |
Ancient Sci-Fi Story Mk.II |
Interesting Read. Increase 10 Theory for 5 minutes |
Rust, Winston, Scrap Valley, Unionville, |
Omphala, |
Apollo, |
800 C |
|
 |
28 |
Ancient Sci-Fi Story Mk.III
|
Interesting Read. Increase 15 Theory for 5 minutes |
Unionville, INC Base, Bunker, Overlook, |
|
Apollo, |
1 S 400 C |
|
 |
42 |
Ancient Sci-Fi Story Mk.IV
|
Interesting Read. Increase 20 Theory for 5 minutes |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
56 |
Ancient Sci-Fi Story Mk.V
|
Interesting Read. Increase 25 Theory for 5 minutes |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
68 |
Ancient Sci-Fi Story Mk.VI
|
Interesting Read. Increase 30 Theory for 5 minutes |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
4 |
Bloodspitter Venom Sac |
Scavenged from the remains of a bloodspitter, this sac of contaminants can be hurled at an enemy, dealing 3 to 10 points of Contamination damage. |
Drop Only |
Drop Only |
Drop Only |
100 C |
|
 |
4 |
Coolant Flush |
Overrides the power plant to force a coolant flush, reducing all heat! |
Fort Logan, |
Tocado, |
Upside, |
200 C |
|
 |
20 |
Coolant Flush Mk.II |
Overrides the power plant to force a coolant flush, reducing all heat! |
Winston, Unionville, |
Omphala, |
Apollo, |
1 S |
|
 |
40 |
Coolant Flush Mk.IV |
Overrides the power plant to force a coolant flush, reducing all heat! |
Moat Ent. |
|
|
2 S |
|
 |
50 |
Coolant Flush Mk.V |
Overrides the power plant to force a coolant flush, reducing all heat! |
Moat Ent. |
|
|
2 S 500 C |
|
 |
60 |
Cross-wire Mk.II |
Reduce enemy Energy by 55% |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
70 |
Cross-wire Mk.III |
Reduce enemy Energy by 60% |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
58 |
Flame-out Mk.II |
Raises enemy Heat by 55% |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
65 |
Flame-out Mk.III |
Raises enemy Heat by 60% |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
73 |
Flame-out Mk.IV |
Raises enemy Heat by 65% |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
80 |
Flame-out Mk.V |
Raises enemy Heat by 70% |
Drop Only |
Drop Only |
Drop Only |
4 S |
|
 |
6 |
Jury-Rigged Targeting Array |
Old-world targeting array, adapted to work on modern vehicles, providing 5 bonus accuracy for 5 minutes. |
Fort Logan, Apt, Rust, |
Tocado, Apt, |
Upside, Apt, |
300 C |
|
 |
14 |
Jury-Rigged Targeting Array Mk.II |
Old-world targeting array, adapted to work on modern vehicles, providing 10 bonus accuracy for 5 minutes. |
Rust, Winston, SV INC, Unionville, |
Omphala, |
Apollo, |
700 C |
|
 |
23 |
Jury-Rigged Targeting Array Mk.III |
Old-world targeting array, adapted to work on modern vehicles, providing 15 bonus accuracy for 5 minutes. |
Unionville, INC Base, |
|
Apollo, |
1 S 150 C |
|
 |
34 |
Jury-Rigged Targeting Array Mk.IV |
Old-world targeting array, adapted to work on modern vehicles, providing 20 bonus accuracy for 5 minutes. |
Unionville, Bunker, Overlook, |
|
Apollo, |
1 S 700 C |
|
 |
48 |
Jury-Rigged Targeting Array Mk.V |
Old-world targeting array, adapted to work on modern vehicles, providing 25 bonus accuracy for 5 minutes. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
60 |
Jury-Rigged Targeting Array Mk.VI |
Old-world targeting array, adapted to work on modern vehicles, providing 30 bonus accuracy for 5 minutes. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
10 |
Old Technology Pamphlet |
Interesting Read. Increase 5 Tech for 10 minutes. |
Fort Logan, Apt, Rust, Winston |
Tocado, Apt, Omphala, |
Upside, Apt, |
500 C |
|
 |
10 |
Old Technology Pamphlet Mk.VI |
Interesting Read. Increase 30 Tech for 10 minutes. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
10 |
Power Charger |
Replenishes 10% of your total power pool. |
Fort Logan, Apt, Rust, Winston, |
Tocado, Apt, Omphala, |
Upside, Apt, |
500 C |
|
 |
20 |
Power Charger Mk.II |
Replenishes 20% of your total power pool. |
Winston, Unionville, |
Omphala, |
Apollo, |
1 S |
|
 |
30 |
Power Charger Mk.III |
Replenishes 30% of your total power pool. |
Unionville, INC Base, Bunker, Overlook, |
|
Apollo, |
1 S 500 C |
|
 |
40 |
Power Charger Mk.IV |
Replenishes 40% of your total power pool. |
Bunker, Root, |
|
Duenna, |
2 S |
|
 |
50 |
Power Charger Mk.V |
Replenishes 50% of your total power pool. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
60 |
Power Charger Mk.VI |
Replenishes 60% of your total power pool. |
Drop Only |
Drop Only |
Drop Only |
300 C |
|
 |
68 |
Recon Lenses Mk.II |
When used, allows Penetration 5 for 1 hour |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
78 |
Recon Lenses Mk.III |
When used, allows Penetration 6 for 1 hour |
Drop Only |
Drop Only |
Drop Only |
205 C |
|
 |
59 |
Refined Crosshairs Mk.II |
+5 Combat for 1 hour. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
68 |
Refined Crosshairs Mk.III |
+6 Combat for 1 hour. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
77 |
Refined Crosshairs Mk.IV |
+7 Combat for 1 hour. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
50 |
Refined Crosshairs Mk.V |
+8 Combat for 1 hour. |
Drop Only |
Drop Only |
Drop Only |
2 S 500 C |
|
 |
50 |
Refined Crosshairs Mk.VI |
+9 Combat for 1 hour. |
Drop Only |
Drop Only |
Drop Only |
2 S 500 C |
|
 |
30 |
Scav Brew |
Increase Combat by 3 for 5 minutes. |
Unionville, INC Base, Bunker, Overlook, |
|
Apollo, |
1 S 500 C |
|
 |
10 |
Scav Grenade Mk.I |
This is a modified Power Cell that has been built to force discharge the cell's energy in a large radius that deals 20 to 30 points of energy damage. |
|
Omphala, |
|
500 C |
|
 |
20 |
Scav Grenade Mk.II |
This is a modified Power Cell that has been built to force discharge the cell's energy in a large radius that deals 30 to 40 points of energy damage. |
Winston, Unionville, |
Omphala, |
Apollo, |
1 S |
|
 |
30 |
Scav Grenade Mk.III |
This is a modified Power Cell that has been built to force discharge the cell's energy in a large radius that deals 40 to 50 points of energy damage. |
Unionville, INC Base, Bunker, Overlook, |
|
Apollo, |
1 S 500 C |
|
 |
40 |
Scav Grenade Mk.IV |
This is a modified Power Cell that has been built to force discharge the cell's energy in a large radius that deals 50 to 60 points of energy damage. |
Bunker, Moat Ent, Root, |
|
Duenna, |
2 S |
|
 |
50 |
Scav Grenade Mk.V |
This is a modified Power Cell that has been built to force discharge the cell's energy in a large radius that deals 60 to 70 points of energy damage. |
New Tocado, Dunlap's Co, Stalwart, |
|
Duenna, |
2 S 500 C |
|
 |
60 |
Scav Grenade Mk.VI |
This is a modified Power Cell that has been built to force discharge the cell's energy in a large radius that deals 70 to 80 points of energy damage. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
30 |
Skutter |
Sel Only, Non-interruptable Repair 20 every 10 seconds for 3 minutes. |
Drop Only |
Drop Only |
Drop Only |
1 C |
|
 |
1 |
Speed Boost |
Increases maximum speed and acceleration for 5 seconds. Activation causes heat buildup. |
Fort Logan, Winston, Scrap Valley, Unionville, Con. GZ, Root |
Tocado, |
Upside, Apollo, Duenna, |
50 C |
|
 |
36 |
Speed Boost 6 |
Increases maximum speed and acceleration for 10 seconds. Activation causes heat buildup. |
Moat Ent. |
|
|
1 C |
|
 |
30 |
Tech Novel Mk.II |
Interesting Read. Increases 10 Tech for 10 minutes. |
Unionville, INC Base, Bunker, Overlook, |
|
Apollo, |
1 S 500 C |
|
 |
42 |
Tech Novel Mk.III |
Interesting Read. Increases 15 Tech for 10 minutes. |
Moat Ent, Dunlap's Co, Stalwart, |
|
Duenna, |
2 S 100 C |
|
 |
53 |
Tech Novel Mk.IV |
Interesting Read. Increases 20 Tech for 10 minutes. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
65 |
Tech Novel Mk.V |
Interesting Read. Increases 25 Tech for 10 minutes. |
Drop Only |
Drop Only |
Drop Only |
|
|
 |
1 |
Zendig Burger: Aurora Style |
The Aurora Zendigs take their time to slow-smoke their meats. Then smother the whole burger in grilled local mushrooms. Yummy! Increases Theory +5 for 5 minutes. |
Fort Logan, Apt, |
Tocado, Apt, |
Upside, Apt, |
6 C |
|
 |
1 |
Zendig Burger: Charvale Style |
A blackened and spicy take on the Zendig favorate. Charvale Burgers are an acquired taste, for a hardened palate. Yummy! Increases Combat +5 for 5 minutes. |
Fort Logan, Apt, |
Tocado, Apt, |
Upside, Apt, |
6 C |
|
 |
1 |
Zendig Burger: Sanctuary Style |
Plain; Just meat, cheese, and bun. But there's something about the Sanctuary Style Zendig that will bring your senses to life! Yummy! Increases Perception +5 for 5 minutes. |
Fort Logan, Apt, |
Tocado, Apt, |
Upside, Apt, |
6 C |
|
 |
2 |
Zendig Tonic |
An old recipe of local herbs, water, and secret Zendig ingredients. Slow brewed for potency. Self only, Instant 5% Repair. |
Apt, |
Apt, |
Upside, Apt, |
100 C |
|
Sigoya/Biomek.Org© |
|