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Please select your Faction for corresponding Consumable List

Biomek Consumables Vendors List

Pic
Level
Consumable
Buff
Biomek Vendors (Red=Inf)
Price
Rarity
Biomek
8
Ablative Nanites
Ablative nanites form protective layer, providing 5 energy resistances for 5 minutes.
Fort Logan,Rust, 400 C  
20
Ablative Nanites Mk.II
Ablative nanites form protective layer, providing 10 energy resistances for 5 minutes.
Winston, Unionville, 1 S  
33
Ablative Nanites Mk.III
Ablative nanites form protective layer, providing 15 energy resistances for 5 minutes.
Unionville, Overlook, 1 S 650 C  
46
Ablative Nanites Mk.IV
Ablative nanites form protective layer, providing 20 energy resistances for 5 minutes.
Moat Ent, New Tocado, Dunlap's Co, Stalwart, 2 S 300 C  
60
Ablative Nanites Mk.V
Ablative nanites form protective layer, providing 25 energy resistances for 5 minutes.
Drop Only    
78
Ablative Nanites Mk.VI
Ablative nanites form protective layer, providing 30 energy resistances for 5 minutes.
Drop Only    
16
Acid Spray
Sprays acid at target enemy, dealing 16-32 points of corrosive damage in a large radius.
Rust, Winston, SV INC, Scrap Valley, Unionville, 800 C  
30
Acid Spray Mk.II
Sprays acid at target enemy, dealing 24-40 points of corrosive damage in a large radius.
Unionville, INC Base, Bunker, Overlook, 1 S 500 C  
45
Acid Spray Mk.III
Sprays acid at target enemy, dealing 32-48 points of corrosive damage in a large radius.
New Tocado, Dunlap's Co, Stalwart, 2 S 250 C  
55
Acid Spray Mk.IV
Sprays acid at target enemy, dealing 40-56 points of corrosive damage in a large radius.
New Tocado, Dunlap's Co, Stalwart, 2 S 750 C  
68
Acid Spray Mk.V
Sprays acid at target enemy, dealing 48-64 points of corrosive damage in a large radius.
Drop Only    
78
Acid Spray Mk.VI
Sprays acid at target enemy, dealing 56-72 points of corrosive damage in a large radius.
Drop Only    
12
Advanced Nano-Repair Kit
Self only, Instant 100 point repair.
Fort Logan,Winston, Rust, Truckstop, Unionville Ent, 250 C  
6
Advanced Nano-Repair Tank
Self only, Repair 20 points per pulse for 5 seconds, interruptible.
Fort Logan, Winston, Rust 50 C  
6
Armored Nanites
Armored nanites form protective layer, providing 5 physical resistances for 5 minutes.
Rust, 300 C  
17
Armored Nanites Mk.II
Armored nanites form protective layer, providing 10 physical resistances for 5 minutes.
Rust, Winston, Scrap Valley, 850 C  
28
Armored Nanites Mk.III
Armored nanites form protective layer, providing 15 physical resistances for 5 minutes.
Unionville, INC Base, Bunker, Overlook, 1 S 400 C  
40
Armored Nanites Mk.IV
Armored nanites form protective layer, providing 20 physical resistances for 5 minutes.
Bunker 2 S  
56
Armored Nanites Mk.V
Armored nanites form protective layer, providing 25 physical resistances for 5 minutes.
New Tocado, Dunlap's Co, Stalwart, 2 S 800 C  
70
Armored Nanites Mk.VI
Armored nanites form protective layer, providing 30 physical resistances for 5 minutes.
Drop Only    
16
Biohazard Nanites
Anti-Biohazard nanites form protective layer, providing 5 contamination resistances for 5 minutes.
Rust, Winston, Scrap Valley, Unionville, 800 C  
28
Biohazard Nanites Mk.II
Anti-Biohazard nanites form protective layer, providing 10 contamination resistances for 5 minutes.
Unionville, INC Base, Bunker, Overlook, 1 S 400 C  
40
Biohazard Nanites Mk.III
Anti-Biohazard nanites form protective layer, providing 15 contamination resistances for 5 minutes.
Bunker, Moat Ent, 2 S  
52
Biohazard Nanites Mk.IV
Anti-Biohazard nanites form protective layer, providing 20 contamination resistances for 5 minutes.
New Tocado, Dunlap's Co, Stalwart, 2 S 600 C  
64
Biohazard Nanites Mk.V
Anti-Biohazard nanites form protective layer, providing 25 contamination resistances for 5 minutes.
Drop Only    
75
Biohazard Nanites Mk.VI
Anti-Biohazard nanites form protective layer, providing 30 contamination resistances for 5 minutes.
Drop Only    
14
Caustic Shielding
Anti-Corrosive nanites form protective layer, providing 5 Corrosive resistances for 5 minutes.
Rust, Winston, Unionville, 700 C  
26
Caustic Shielding Mk.II
Anti-Corrosive nanites form protective layer, providing 10 Corrosive resistances for 5 minutes.
Unionville, INC Base, Overlook, 1 S 300 C  
36
Caustic Shielding Mk.III
Anti-Corrosive nanites form protective layer, providing 15 Corrosive resistances for 5 minutes.
Unionville, Bunker, 1 S 800 C  
46
Caustic Shielding Mk.IV
Anti-Corrosive nanites form protective layer, providing 20 Corrosive resistances for 5 minutes.
New Tocado, Dunlap's Co, Stalwart, 2 S 300 C  
56
Caustic Shielding Mk.V
Anti-Corrosive nanites form protective layer, providing 25 Corrosive resistances for 5 minutes.
Drop Only    
66
Caustic Shielding Mk.VI
Anti-Corrosive nanites form protective layer, providing 30 Corrosive resistances for 5 minutes.
Drop Only    
24
Enhanced Nano-Repair Kit
Self only, Instant 150 point repair.
Unionville, Cinderfall, Bunker NRF, 1 S  
40
Enhanced Nano-Repair Kit Mk.II
Self only, Instant 200 point repair.
Bunker NRF, Moat Ent, Battle Pitz, INC Rest, New Tocado 2 S  
60
Enhanced Nano-Repair Kit Mk.III
Self only, Instant 250 point repair.
Con. GZ, Battle Pitz 3 S  
30
Enhanced Nano-Repair Tank
Self only, Repair 50 points per pulse for 15 seconds, interruptible.
Unionville, Cinderfall, Bunker NRF, Overlook, 200 C  
50
Enhanced Nano-Repair Tank Mk.II
Self only, Repair 75 points per pulse for 15seconds, interruptible.
Bunker, Moat Ent, Con. GZ 300 C  
70
Enhanced Nano-Repair Tank Mk.III
Self only, Repair 100 points per pulse for 15seconds, interruptible.
Battle Pitz, INC Rest 660 C  
24
Micronuke
Micronuke emits a small tactical nuke at target enemy, dealing 65-90 points of Energy damage in a large radius.
     
34
Micronuke Mk.II
Micronuke emits a small tactical nuke at target enemy, dealing 80-105 points of Energy damage in a large radius.
Unionville, Bunker, Overlook, 1 S 700 C  
45
Micronuke Mk.III
Micronuke emits a small tactical nuke at target enemy, dealing 95-120 points of Energy damage in a large radius.
Moat Ent, New Tocado, Dunlap's Co, Stalwart, 2 S 250 C  
56
Micronuke Mk.IV
Micronuke emits a small tactical nuke at target enemy, dealing 110-135 points of Energy damage in a large radius.
New Tocado, Dunlap's Co, Stalwart, 2 S 800 C  
67
Micronuke Mk. V
Micronuke emits a small tactical nuke at target enemy, dealing 125-150 points of Energy damage in a large radius.
Drop Only    
78
Micronuke Mk. VI
Micronuke emits a small tactical nuke at target enemy, dealing 140-165 points of Energy damage in a large radius.
Drop Only    
2
Nano-Repair Kit
Self Only, Instant 50 point repair.
Fort Logan , Truckstop, 100 C  
8
Nano-Repair Projector
Emits repair nanites in a large radius repairing any friendly vehicles instantly for 50 points.
Fort Logan,Rust, 100 C  
1
Nano-Repair Tank
Self Only, interruptable. Repairs 10 points per pulse for 5 seconds.
Fort Logan, 100 C  
16
Nanosensors
Array of Nanosensors form a temporary H.U.D. layer over window, providing 5 bonus Accuracy for 5 minutes.
Rust, Winston, Scrap Valley , Unionville, 800 C  
26
Nanosensors Mk.II
Array of Nanosensors form a temporary H.U.D. layer over window, providing 10 bonus Accuracy for 5 minutes.
INC Base, Overlook, 1 S 300 C  
37
Nanosensors Mk.III
Array of Nanosensors form a temporary H.U.D. layer over window, providing 15 bonus Accuracy for 5 minutes.
Bunker, 1 S 850 C  
48
Nanosensors Mk.IV
Array of Nanosensors form a temporary H.U.D. layer over window, providing 20 bonus Accuracy for 5 minutes.
New Tocado, Dunlap's Co, Stalwart, 2 S 400 C  
59
Nanosensors Mk.V
Array of Nanosensors form a temporary H.U.D. layer over window, providing 25 bonus Accuracy for 5 minutes.
Drop Only    
70
Nanosensors Mk.VI
Array of Nanosensors form a temporary H.U.D. layer over window, providing 30 bonus Accuracy for 5 minutes.
Drop Only 350 C  
18
Radioactive Core
Emits a radioactive burst centered on self, dealing Corrosive damage over time in a large radius.
Rust, Winston, Scrap Valley, Unionville, 900 C  
30
Radioactive Core Mk.II
Emits a radioactive burst centered on self, dealing Corrosive damage over time in a large radius.
Unionville, INC Base, Bunker, Overlook, 1 S 500 C  
40
Radioactive Core Mk.III
Emits a radioactive burst centered on self, dealing Corrosive damage over time in a large radius.
Bunker, Moat Ent, 2 S  
50
Radioactive Core Mk.IV
Emits a radioactive burst centered on self, dealing Corrosive damage over time in a large radius.
New Tocado, Dunlap's Co, Stalwart, 2 S 500 C  
60
Radioactive Core Mk.V
Emits a radioactive burst centered on self, dealing Corrosive damage over time in a large radius.
Drop Only    
70
Radioactive Core Mk.VI
Emits a radioactive burst centered on self, dealing Corrosive damage over time in a large radius.
Drop Only    
10
Thermal Nanites
Thermal nanites form protective layer, providing 5 Fire resistances for 5 minutes.
Fort Logan, Rust, Winston, 500 C  
20
Thermal Nanites Mk.II
Thermal nanites form protective layer, providing 10 Fire resistances for 5 minutes.
Winston, Unionville, 1 S  
30
Thermal Nanites Mk.III
Thermal nanites form protective layer, providing 15 Fire resistances for 5 minutes.
Unionville, INC Base, Bunker, Overlook, 1 S 400 C  
40
Thermal Nanites Mk.IV
Thermal nanites form protective layer, providing 20 Fire resistances for 5 minutes.
Bunker, Moat Ent, 2 S  
50
Thermal Nanites Mk.V
Thermal nanites form protective layer, providing 25 Fire resistances for 5 minutes.
Drop Only    
60
Thermal Nanites Mk.VI
Thermal nanites form protective layer, providing 30 Fire resistances for 5 minutes.
Drop Only    
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