Agent Skills & Stats |
Agent Strenghts & Weaknesses |
Agents are the most subtle of the stealth classes. Given many direct skills for Combat, Agents aren't intended to stay in stealth and only jump out for a rare attack. Agents are the type to start from stealth and wade a war in th eopen afterwards. On the downside Agents lack the adequet Health Points to stay long in battle.
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Strengths |
Weaknesses |
High Damage output over time |
More frequent Deaths |
Many impairment skills |
Less burst potential for Damage |
Focused Resistance Debuffs |
Less Health Points than average |
Agent Attributes |
Agents enjoy many stacking Accuracy buffs, and thus Combat pointscan bring up to 50% more Damage output. Tech is not a primary investment, as Theory which is only required to up the Power points to keep up with all the skill requirments. Perception is a major element for Agents, which increases Critical Rates and thus the Damage output in result.
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Combat |
Tech |
Theory |
Perception |
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50% |
- |
- |
50% |
Standard - High Evasion & Accuracy/Low Heat dessipation (Requires decent Power Plant) |
33% |
17% |
17% |
33% |
PvE - Strong Offense/More versatile |
75% |
- |
25% |
- |
PvP - Deadliest Damage output/Low survivability |
Image |
Name |
Skill |
Level |
Ranks |
Charge |
Cool |
Description |
Rank1 |
Rank2 |
Rank3 |
Rank4 |
Rank5 |
Rank6 |
Rank7 |
Rank8 |
Rank9 |
Rank10 |
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Total Armor |
F |
1 |
10 |
Passive |
- |
Raises Critical Hit Defense (Vehicles & Creatures) |
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slowdown.virus |
MM AGT |
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Area of Effect Slow, can spread to 3 generations, 2 Enemies per pulse, (60% chance) |
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Biomek Precision |
TRM AGT |
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Raises Accuracy & Damage of Fire, Corrosive & Physical weapons. |
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catalyst.virus |
1 |
1 |
10 |
Instant |
10 sec |
Virus that reduces Fire & Corrosive resistances. Can spread to other enemies. |
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Sonic Boom |
1 |
1 |
10 |
Instant |
12 sec |
Single target Physical attack |
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Nano-invisibility |
1 |
1 |
10 |
Instant |
33 sec |
Stealth mode that reduces speed |
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Acidic Surprise |
5 |
5 |
10 |
Instant |
21 sec |
Corrosive pulsating DoT stealth attack (+8 Penetration, +66% Chance) |
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Hostile Environment Training |
F |
10 |
10 |
Passive |
- |
Raises Fire/Corrosive/Contamination Res. |
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Gamma Snap |
TRM AGT |
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Corrosive Damage over Time |
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Cunning |
MM AGT |
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10 |
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- |
Passively raises Perception & Theory |
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dimda.virus |
S |
10 |
10 |
Instant |
21 sec |
Blinding virus, can spread to 3 generations, 2 Enemies per pulse, 60% chance |
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Ambush |
S |
10 |
10 |
Instant |
12.5 sec |
Physical Damage & Stun stealth attack. (+10 Penetration, 66% Chance) |
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Special Weapons Training |
F |
20 |
10 |
Passive |
- |
Adds Damage to Fire & Corrosive weapons |
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locked.virus |
MM AGT |
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10 |
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30 sec |
Area of Effect Slow, can spread to 3 generations, 2 Enemies per pulse, (60% Chance) |
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Gamma Emission |
TRM AGT |
20 |
10 |
1 sec |
14 sec |
Corrosive DoT/AoE (+33% Chance) |
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Crippling Aura |
S |
20 |
10 |
Passive |
- |
Passively reduces Enemy's Defense |
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Killshot Chargeup |
S |
20 |
10 |
Instant |
sec |
Buffs Combat based on recent kills . (38% Chance) |
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Recon Drone |
S |
20 |
10 |
2 sec |
21 sec |
Launches a remote drone. |
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Marksman |
S |
25 |
10 |
Passive |
- |
Passively improves Accuracy with weapons |
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Combat Synch |
F |
30 |
10 |
Instant |
10 sec |
Combat Buff (improves in convoys) |
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gimp.virus |
MM AGT |
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14 sec |
Reduces Damage output, can spread to 3 generations, 2 Enemies per pulse, (60% chance) |
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Combat Guidance |
TRM AGT |
30 |
10 |
Instant |
15 sec |
Accuracy Buff (improves in convoy) |
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disarm.virus |
S |
30 |
10 |
Instant |
18 sec |
Virus that causes Weapon Disabled Status, can spread to 3 generations, 2 Enemies per pulse (60% Chance) |
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Predator |
S |
30 |
10 |
Passive |
- |
Passively raises Accuracy |
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Surge |
MM AGT |
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1 min |
Buffs Speed costing Heat (10 sec Dur) |
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Biomek Order |
F |
40 |
10 |
Passive |
- |
Improves Critical Hit Rate (improves in convoy) |
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Deteriorate |
TRM AGT |
40 |
10 |
1 sec |
10 sec |
Debuffs enemy's Physical & Corrosive Resistances |
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Smoke Cloud |
S |
40 |
10 |
Instant |
14 sec |
Area of Effect Blind status |
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combust.virus |
S |
40 |
10 |
Instant |
17.5 sec |
Virus that deals Fire Damage & adds Heat, can spread to 3 generations, 2 Enemies per pulse. (60% Chance) |
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Aggressor |
S |
45 |
10 |
Passive |
- |
Passively raises Combat |
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Nanite Support |
F |
50 |
10 |
Instant |
14 sec |
Buff to Hit Points (used on allies) and Physical Resistance Debuff to Enemies |
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Ampifying Nanites |
MM AGT |
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9 sec |
Heavily reduces Enemy Fire & Corrosive Res. (30sec Dur) |
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Military Acumen |
TRM AGT |
50 |
10 |
Passive |
- |
Improves Perception |
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Explosive Nanites |
S |
50 |
10 |
0.5sec |
15 sec |
Plants a Bomb on Wreckage while Stealthed, AoE Fire attack that adds Heat (+15 Penetration, +66% Chance) |
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Total Surprise |
S |
50 |
10 |
Instant |
12.5 sec |
Stealth Attack that reduces Enemy Defense & Deflection |
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Cybersensors |
S |
55 |
10 |
Passive |
- |
Passively increases Accuracy with weapons |
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Fire Mastery |
F |
60 |
10 |
Passive |
- |
Increases Damage on Fire weapons |
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Incendiary Ammo |
S |
60 |
10 |
Passive |
- |
Passively improves Penetration and adds Fire Damage to all weapons |
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Cyber Scout |
S |
60 |
10 |
Passive |
- |
Passively raises Allies Speed |
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Gamma Storm |
TRM AGT |
70 |
10 |
0.9sec |
21.5 sec |
AoE Fire/Energy Damage & Resistance Debuff (+33% Chance to hit) |
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Assimilate |
S |
70 |
10 |
Instant |
15 sec |
Self Buffs while Debuffing Enemy's Tech, Theory, Power & Max Power (+21% Chance) |
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Atrophy |
MM AGT |
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32 sec |
Corrosive DoT & Power drain to single enemy (+33% Chance) |
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corrode.virus |
F |
80 |
1 |
Instant |
30 sec |
Corrosive DoT, 65% chance of spreading to other enemies |
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Chlorofire |
S |
80 |
1 |
Instant |
1.5 min |
Deals Area of Effect Fire/Corrosive/Energy Damage, (+20% Chance) |
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