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Terminator

Biomeks, essentially born in pre-Betrayal times to combat the Mutant menace, are quite familiar with the concepts of war and attrition. In the enforcement of their concept of Pax Bionicus, the Biomeks have long calculated that in a high percentage of instances, force, instead of negotiation or coercion, would be the more likely outcome. The role of this enforcement falls to the Terminators.

Terminators are built for one purpose: destruction. They have access to heavy assault vehicles and have the ability to withstand enormous amounts of damage through special defensive abilities. For instance, Biomek Terminators can supercool their armor plating for fire protection and disperse energy from various forms of incoming attacks.

Aside from absorbing damage, Terminators are equally talented in dealing it out efficiently. Terminators can use a variety of nano-munitions (nanobot-modified ammunition) that can cause a great deal of destruction. Their machine heritage also allows Terminators to divert energy to strike targets more accurately and to properly coordinate attacks with allies.

Skills & Attributes List

Constructor

The melding of organic lifeforms and advanced technology can be a tricky proposition: both fields must be sustained properly and evenly. While the organic side of things can be accomplished quite "naturally," the technological side requires dedication, hard work, and perfection. This is the job of the Biomek Constructors.

Constructors are the ultimate scavengers, able to make use of any piece of scrap or junk, utilizing the Biomek's highly advanced nanotechnology. They can deconstruct objects on the molecular level, are able to create new useful items from random wreckage, create swarms of nanobots, and even repair destroyed vehicles in the field.

In combat, the Constructor can be a tough opponent to crack. Their manipulation of nanotechnology can give them various defensive bonuses, and Constructors can build and use offensive nanobots practically as needed. Constructors are also able to repair their allies during combat - a factor their opponents should well be aware of when engaging groups of Biomeks.

Skills & Attributes List

MasterMind

While the Biomeks are very self-sufficient on their own - the perfect fusion of mechanics, computers, and organics created quite a resilient new species - they do have their own commanders and leaders, who not only help organize and maintain the efficient Biomek culture, they help mold it to their will - and they manage a vast army of semi-intelligent robots as well. These Biomeks are called MasterMinds.

MasterMinds are infinitely useful on the battlefield. They can determine the strengths and weaknesses of enemies, help other Biomeks fight better, increase communication range, and hack into opponent's computers and networked information systems.

Perhaps most dangerous of all, MasterMinds have the ability to create (from scrap) a robot army of various size and composure. These semi-intelligent robots act on orders of the MasterMind alone, and can take on any number of roles. They cannot think for themselves (unlike Biomeks), but will follow any order given - even to destroy themselves.

Skills & Attributes List

Agent

Biomeks rely on force to solve most problems. However, this does not mean that they act rashly or without preparation. A special class of warriors is trained in the art of gathering timely and accurate information for the Order to exploit. With advanced combat skills and extremely fast vehicles, the Agents infiltrate, observe, and sometimes eliminate threats to the Order.

Of course, to properly observe a potential threat the Agent must be able to avoid detection. Agents have a variety of abilities at their disposal to do so, such as the ability to use networked nanites to create an optical field around the Agents' vehicle, generating a near invisible effect. Agents have access to recon drones, which can be commanded to fly over dangerous locations and transmit data without putting the Agent in any additional danger.

The ability to destroy and survive destruction is just as important as the ability to stealthily observe. A Biomek Agent can conduct any number of nanite-driven attacks, which can blind drivers, corrode armor, or even slow down vehicles. Agents can even draw the energy from defeated enemies, store it in their vehicle, and then boost their own weapons with it when needed.

Skills & Attributes List

 

All Skills before U3 can be viewed HERE

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:XP Chart:

Level XP Points Skill Points per level Att. Points per level Res. points per level
1 1000 1 2 -
2 3300 1 2 1
3 5600 1 2 -
4 8800 1 2 1
5 12000 1 2 -
6 16000 1 2 1
7 20000 1 2 -
8 26000 1 2 -
9 32000 1 2 -
10 39000 2 2 1
11 46200 2 2 -
12 53600 2 2 -
13 61500 2 2 -
14 70200 2 2 -
15 79500 2 2 1
16 89400 2 2 -
17 99900 2 2 -
18 111000 2 2 -
19 122700 2 2 -
20 135000 2 2 1
21 147900 2 2 -
22 161400 2 2 -
23 175500 2 2 -
24 190200 2 2 1
25 205500 2 2 -
26 221400 2 2 -
27 237900 2 2 -
28 255000 2 2 1
29 272700 2 2 -
30 291000 3 2 -
31 309900 3 2 -
32 329400 3 2 1
33 349500 3 2 -
34 370200 3 2 -
35 391500 3 2 -
36 413500 3 2 1
37 436300 3 2 -
38 460000 3 2 -
39 484700 3 2 -
40 510500 3 2 1
41 537400 3 2 -
42 565400 3 2 -
43 594600 3 2 -
44 625000 3 2 -
45 657000 3 2 1
46 691000 3 2 -
47 727000 3 2 -
48 765000 3 2 -
49 805000 3 2 -
50 847000 4 2 1
51 891000 4 2 -
52 937000 4 2 -
53 985000 4 2 -
54 1035000 4 2 -
55 1087000 4 2 1
56 1141000 4 2 -
57 1197000 4 2 -
58 1255000 4 2 -
59 1315000 4 2 -
60 1377000 4 2 1
61 1441000 4 2 -
62 1507000 4 2 -
63 1575000 4 2 -
64 1645000 4 2 -
65 1717000 4 2 -
66 1791000 4 2 1
67 1867000 4 2 -
68 1945000 4 2 -
69 2025000 4 2 -
70 2107000 5 2 -
71 2191000 5 2 -
72 2277000 5 2 1
73 2365000 5 2 -
74 2455000 5 2 -
75 2547000 5 2 -
76 2641000 5 2 -
77 2737000 5 2 -
78 2835000 5 2 1
79 2935000 5 2 -
80 3037000 5 2 -
Total Points 244 160 18

 

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