Terminator Skills & Stats |
Terminator Strenghts & Weaknesses |
Terminators combine a fair portion of the Mutant Champion's survivability and most of the Human Commando's firepower. Terminators lack the healing power of the Champions and the tremendous firepower of the Commandos, but extremely high Hit Points and good armor skills make up for that. Terminators are great Convoy leaders and acquire great group-friendly buffs.
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Strengths |
Weaknesses |
Extremely high Hit Points |
No ability to restore Hit Points |
Great Group Buffs |
Many Skills are fully Convoy-centered |
Sustains High Damage |
Weak Taunting Skills |
More Damage Types can be used |
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Terminator Attributes |
Terminators should decide whether they are going to be more Group Focused or Soloist before spending their Attribute points. Group Focused Terminators should spend more on Combat & Theory for better hits and for lowering resistances. Solo Terminators must spend more on Perception for added Defense, with a fair amount of Combat for better hits. Tech is not a major requirment for a Terminator's development since you get a skill that increases that.
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Combat |
Tech |
Theory |
Perception |
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50% |
- |
- |
50% |
Standard - High Hit Rate/Decent Defense |
50% |
25% |
25% |
- |
PvE - Strong Offense/Long Lasting in combat |
50% |
- |
50% |
- |
PvP - Defeats High Resistances/Group Buffs |
Image |
Name |
Skill |
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Description |
Rank1 |
Rank2 |
Rank3 |
Rank4 |
Rank5 |
Rank6 |
Rank7 |
Rank8 |
Rank9 |
Rank10 |
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Total Armor |
F |
1 |
10 |
Passive |
- |
Raises Critical Hit Defense (Vehicles & Creatures) |
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Technical Superiority |
TRM CON |
1 |
10 |
Passive |
- |
Raises Tech attribute |
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Biomek Precision |
TRM AGT |
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Raises Accuracy & Damage of Fire, Corrosive & Physical weapons. |
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Havoc Relay |
S |
1 |
10 |
Instant |
21.1 sec |
Buffs Combat in convoys |
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Assault Tactics |
S |
1 |
10 |
Passive |
- |
Improves Accuracy for self & allies |
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Biting Rounds |
S |
1 |
10 |
Instant |
6.2 sec |
Buffs Corosive Damage for self & allies |
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Frost Plate |
S |
5 |
10 |
Instant |
18 sec |
AoE aura Physical Damage & Slow/Raises Physical & Fire Res. (+33% chance to hit) |
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Hostile Environment Training |
F |
10 |
10 |
Passive |
- |
Raises Fire/Corrosive/Contamination Res. |
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Defense Mode |
TRM CON |
10 |
10 |
Instant |
Main. |
Buffs all Res. at cost of Heat & Power. |
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Gamma Snap |
TRM AGT |
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Corrosive Damage over Time |
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Armor Efficiency |
S |
10 |
10 |
Passive |
- |
Improves All Resistances |
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Nanite Cooling System |
S |
10 |
10 |
Passive |
- |
Improves Heat Dessipation |
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Damage Synch |
S |
15 |
10 |
Instant |
10 sec |
Corrosive Damage buff for convoys |
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Special Weapons Training |
F |
20 |
10 |
Passive |
- |
Adds Damage to Fire & Corrosive weapons |
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Toxic Attenuation |
TRM CON |
20 |
10 |
Instant |
8,5 sec |
Buffs Corrosive Resistance |
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Gamma Emission |
TRM AGT |
20 |
10 |
1 sec |
14 sec |
Corrosive DoT/AoE (+33% Chance) |
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Gamma Burst |
S |
20 |
10 |
1 sec |
14 sec |
AoE Physical & Fire Debuff/Adds Heat |
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Sonic Rounds |
S |
20 |
10 |
Instant |
7.5 sec |
Energy Damage Buff to self or ally |
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Flaming Bumper |
TRM CON |
25 |
10 |
Instant |
15 sec |
Buff to Ramming Damage ( 5min Dur) |
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Combat Synch |
F |
30 |
10 |
Instant |
10 sec |
Combat Buff (improves in convoys) |
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Combat Guidance |
TRM AGT |
30 |
10 |
Instant |
15 sec |
Accuracy Buff (improves in convoy) |
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Nanite Resurgence |
S |
30 |
10 |
Passive |
- |
Improves Deflection Bonus |
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Dunlap's Defense |
S |
30 |
10 |
Instant |
10 min |
Immense temporary Deflection Boost, shuts off weaponry.
(+10000 Deflection) |
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Microwave Emission |
TRM CON |
35 |
10 |
1 sec |
13 sec |
AoE Fire Damage/Adds Heat |
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Focus of Attenuation |
S |
35 |
10 |
Passive |
- |
Passive AoE Taunt |
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Biomek Order |
F |
40 |
10 |
Passive |
- |
Improves Critical Hit Rate (improves in convoy) |
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Deteriorate |
TRM AGT |
40 |
10 |
1sec |
10 sec |
Debuffs enemy's Physical & Corrosive Resistances |
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Pyrophoric Munitions |
S |
40 |
10 |
Passive |
- |
Improves Penetration & adds Fire Damage |
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Nanotransfer |
S |
45 |
10 |
Instant |
18 sec |
Corrosive AoE/Dot a single target, Heals self |
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Nanite Support |
F |
50 |
10 |
Instant |
14 sec |
Buff to Hit Points (used on allies) |
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Military Acumen |
TRM AGT |
50 |
10 |
Passive |
- |
Improves Perception |
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Military Training |
S |
50 |
10 |
Passive |
- |
Improves Combat & Tech |
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Explosive Firestorm |
S |
50 |
10 |
1.8 sec |
40 sec |
Fire Attack/Adds Heat (+33% Chance, 40 Sec Cool) |
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Fire Mastery |
F |
60 |
10 |
Passive |
- |
Increases Damage on Fire weapons |
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Nano-filament Cooling System |
TRM CON |
60 |
10 |
Instant |
19.8 sec |
Instantly reduces current Heat (19.8 sec Cool) |
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Assault Force |
S |
60 |
10 |
Passive |
- |
AoE Accuracy Bonus to allies (4 sec pulse PBAOE) |
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Caustic Erosion |
S |
60 |
10 |
1 sec |
14 sec |
Corrosive DoT/Resistance Debuff (+33% Chance) |
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Corrosive Impairment |
TC |
70 |
10 |
Instant |
21 sec |
Corrosive DoT/Energy Damage/Corrosive Resistance Debuff (+33% Chance) |
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Gamma Storm |
TRM AGT |
70 |
10 |
0.9sec |
21.5 sec |
AoE Fire/Energy Damage & Resistance Debuff (+33% Chance to hit) |
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Swarming Nanites |
S |
70 |
10 |
1sec |
18 sec |
AoE Blind Attack (58% Chance) |
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Soft Spot |
S |
75 |
10 |
1 sec |
15 sec |
Debuffs all target's Resistances |
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corrode.virus |
F |
80 |
1 |
Instant |
30 sec |
Corrosive DoT, 65% chance of spreading to other enemies |
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Tactical Cruise Missile |
S |
80 |
1 |
Instant |
1.5 min |
100% hit, 66m range, 36m splash
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