Constructor Skills & Stats |
Constructor Strenghts & Weaknesses |
Constructors are the most assertive in the battlefield, dealing moderate damage and deploying aggresive pets compared with other support classes. Constructors learn a number of damage-over-time abilities that compliment the attrition aspects of support play. Constructors are indispensable for large convoys and prolonged fights with their top healing skills and area of effect buffs.
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Strengths |
Weaknesses |
Earlier attack options than rivals |
Poor impairment of enemies (Stun & Silence gained later) |
Higher damage in Attrition Combat |
Weak potential in 1-on-1 fights |
Many AoE Combat & Buff options |
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Constructor Attributes |
Combat is more important for Constructors that for other support classes, the higher percentage of direct attack abilities encourages them to invest more in Combat. Combat & Theory are wise investment for both Solo & Convoy builds to boost their damage skills and for faster leveling. Tech doesn't play a major role as overheating rarely occurs unless combat specced.
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Combat |
Tech |
Theory |
Perception |
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50% |
- |
50% |
- |
Standard - Very aggressive PvE/Solo |
50% |
- |
25% |
25% |
PvP - Strong Offense/Weak Resistances |
- |
- |
50% |
50% |
PvP - Strong Healing/Weak Combat |
Image |
Name |
Skill |
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Description |
Rank1 |
Rank2 |
Rank3 |
Rank4 |
Rank5 |
Rank6 |
Rank7 |
Rank8 |
Rank9 |
Rank10 |
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Total Armor |
F |
1 |
10 |
Passive |
- |
Raises Critical Hit Defense (Vehicles & Creatures) |
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Technical Superiority |
CON TRM |
1 |
10 |
Passive |
- |
Raises Tech attribute |
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LaserBot |
CON MM |
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10 |
2 sec |
8 sec |
Summons Ranged Attack Bot(s) that reduces enemies    resistances |
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Repair (Self) |
S |
1 |
10 |
Instant |
16 sec |
Minor Self Heal Over Time |
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Biomek Flamer Device |
S |
1 |
10 |
0.6 sec |
21 sec |
Drops a strong Fire Damage Over Time Mine |
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Defense Patch |
S |
1 |
10 |
Instant |
4.5 sec |
Buff to Self/Ally/Minion for All Resistances |
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Repair (Ally) |
S |
5 |
10 |
Instant |
7 sec |
Heal to Allies Over Time |
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Hostile Environment Training |
F |
10 |
10 |
Passive |
- |
Raises Fire/Corrosive/Contamination Res. |
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Defense Mode |
CON TRM |
10 |
10 |
Instant |
Main. |
Buffs all Res. at cost of Heat & Power. |
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TechBot |
CON MM |
10 |
10 |
1.6 sec |
21 sec |
Summons a single TechBot to raise Tech for Allies & reduces it for enemies |
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Armor Smelt |
S |
10 |
10 |
2sec |
7 sec |
Converts your character's HP to restore Ally Power |
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Cooling Nanites |
S |
10 |
10 |
Instant |
15 sec |
Area of Effect Heat reduction for Allies |
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Reclaim |
S |
10 |
10 |
2.5 sec |
20 sec |
Generates Loot from Mechanical Wreckage |
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Power Link |
S |
15 |
10 |
0.9 sec |
12 sec |
Power Over Time for a single Ally |
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Special Weapons Training |
F |
20 |
10 |
Passive |
- |
Adds Damage to Fire & Corrosive weapons |
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Toxic Attenuation |
CON TRM |
20 |
10 |
Instant |
8,5 sec |
Buffs Corrosive Resistance |
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ReBot |
CON MM |
20 |
10 |
2.3 sec |
16 sec |
Summons a single Bot to repair Allies |
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REXOR |
S |
20 |
10 |
3 sec |
10 sec |
Superior skill to revive Allies |
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Transcraption |
S |
20 |
10 |
Instant |
4 sec |
Converts a specific item in Inventroy to Money |
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Flaming Bumper |
CON TRM |
25 |
10 |
Instant |
15 sec |
Buff to Ramming Damage ( 5min Dur) |
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Combat Synch |
F |
30 |
10 |
Instant |
10 sec |
Combat Buff (improves in convoys) |
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Field Maintenance |
CON MM |
30 |
10 |
Instant |
7 sec |
Targets Self/Ally/Minion restoring HP/Power Over Time & reduces Heat |
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Radiant Repair |
S |
30 |
10 |
Instant |
8.9 sec |
Area of Effect Repair Over Time |
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Nano Scrambler Turret |
S |
30 |
10 |
3 sec |
20 sec |
Drops a Turret that can Stun Enemies (11min Dur) |
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Microwave Emission |
CON TRM |
35 |
10 |
1 sec |
13 sec |
AoE Fire Damage/Adds Heat |
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Biomek Order |
F |
40 |
10 |
Passive |
- |
Improves Critical Hit Rate (improves in convoy) |
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Reinforcement |
CON MM |
40 |
10 |
4 sec |
30 sec |
Restore functionality to a destroyed Ally adding Heat |
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Accumulator |
S |
40 |
10 |
Instant |
15 sec |
Ally buff to their maximum Power |
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Retrorepair |
S |
40 |
10 |
Instant |
16.5 sec |
Sacrifices own HP to repair an Ally |
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Depletion |
S |
45 |
10 |
Instant |
12.5 sec |
Area of Effect Corrosive Damage Over Time and drains Power |
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Nanite Support |
F |
50 |
10 |
Instant |
14 sec |
Buff to Hit Points (used on allies) |
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Absorbing Nanites |
CON MM |
50 |
10 |
Passive |
- |
Passively converts incoming Damage to Power & neutralizes Heat |
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Biomek Defense |
S |
50 |
10 |
Instant |
15.5 sec |
Contamination/Energy Resistance Buff for Self/Ally/Minion (2min Dur) |
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Integration |
S |
50 |
10 |
Passive |
- |
Passively improves Accuracy & Defense fro all Allies |
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Reformation |
S |
55 |
10 |
Instant |
7 sec |
Repairs all Convoy members in a wide range |
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Fire Mastery |
F |
60 |
10 |
Passive |
- |
Increases Damage on Fire weapons |
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Nano-filament Cooling System |
CON TRM |
60 |
10 |
Instant |
19.8 sec |
Instantly Reduces current Heat for Self or Ally |
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Nano Impedance Turret |
S |
60 |
10 |
3 sec |
18 sec |
Summons a Turret that disables Enemy weapons |
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Ignite |
S |
60 |
10 |
Instant |
14.8 sec |
Attack that adds Fire Damage Over Time & Heat to a Target |
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Advanced Implants |
S |
65 |
10 |
Passive |
- |
Passively improves All Attributes & Deflection |
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Corrosive Impairment |
CON TRM |
70 |
10 |
Instant |
21 sec |
Corrosive DoT/Energy Damage/Corrosive Resistance Debuff |
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Nano Restriction Turret |
S |
70 |
10 |
3 sec |
18 sec |
Summons a Turret that causes Silence to Enemies |
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corrode.virus |
F |
80 |
1 |
Instant |
30 sec |
Corrosive DoT, 65% chance of spreading to other enemies |
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Tactical Micronuke |
CON MM |
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1 |
Instant |
1 min |
Deals Area of Effect Fire & Corrosive Damage, Always Hits |
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repair.virus |
S |
80 |
1 |
Instant |
13 sec |
Positive Virus that restores HP/Power & reduces Heat, can spread up to 3 generations of Allies, 4 Allies per pulse, (60% Chance)
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