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MasterMind Skills & Stats
MasterMind Strenghts & Weaknesses

MasterMinds have a decent Pet-damage output in comparison to other faction support units. They are given a more convoy-focused role as they cab boost attributes and buff resistances to great levels. Solo aspects are a bit weaker, and requires more direct and skill damage utput besides the pets.

Strengths
Weaknesses
Strong Group Buffs Costly Rank Upgrades for Pets
Powerful pet upgrades for PvE Many Skills are fully Convoy-centered
Consistent Damage Output Weak Solo skills
Ability to Heal and Ressurect Pets are weak in PvP
MasterMind Attributes

MasterMinds have more options to specialize in, and Combat comes as a major attribute to focus on for damage output. Tech is important as well for a Pet-focused build to compinsate for HP. A group-buffer should invest more in Theory to accomodate the need for Power and to keep the buffs running at maximum capability.

Combat
Tech
Theory
Perception
Build Types
50%
25%
25%
-
Standard - Balanced Personal & Pet Damage
50%
-
50%
-
PvE Pets - Heavy Pet use & faster leveling overall
50%
-
-
50%
PvE Solo - Light Pet use & higher survivability
25%
-
50%
25%
PvP Group - Defeats High Resists/Group Buffs
25%
25%
-
50%
PvP Solo - Defeats High Resistances/Group Buffs

 

Factional & Specialty Skills

Image
Name
Skill
Level
Ranks
Charge
Cool
Description
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Rank10
Total Armor
F
1
10
Passive
-
Raises Critical Hit Defense (Vehicles & Creatures)                    
LaserBot
MM CON
1
10
2 sec
8 sec
Summons Ranged Attack Bot(s) that reduces enemies resistances                    
slowdown.virus
MM AGT
1
10
Instant
21 sec
Area of Effect Slow, can spread to 3 generations, 2 Enemies per pulse, (+60% Chance)                    
MG-Mek
S
1
10
2 sec
14 sec
Drops Light Machinegun Mek(s) that deal fast-refire Physical Damage                    
Perception Patch
S
1
10
Instant
5 sec
Buffs Perception to Self/Ally/Minion                    
Plasma Dispersion
S
1
10
Instant
21 sec
Area of Effect Debuff to All Resistances & adds Heat to targets around caught in Splash area                    
Hostile Environment Training
F
10
10
Passive
-
Raises Fire/Corrosive/Contamination Res.                    
TechBot
MM CON
10
10
1.6 sec
21 sec
Summons a single TechBot to raise Tech for Allies & reduces it for enemies                    
Cunning
MM AGT
10
10
Passive
-
Passively raises Perception & Theory                    
BlastMek
S
10
10
1.8sec
14 sec
Drops Explosive Round Mek(s) that deal High Physical Damage (8.5 m Rds)                    
Nanobombers
S
10
10
Instant
13 sec
Single target, Physical DoT (+33% Chance, 2.5 sec Pulse)                    
Situational Awareness
S
10
10
Passive
-
AoE buff to Speed & Accuracy with weapons (12 sec Dur)                    
Collapse Stack
S
15
10
Instant
12 sec
Transfers your Power to a targeted Ally                    
Special Weapons Training
F
20
10
Passive
-
Adds Damage to Fire & Corrosive weapons                    
locked.virus
MM AGT
20
10
Instant
30 sec
Area of Effect Slow, can spread to 3 generations, 2 Enemies per pulse, (60% Chance)                    
ReBot
MM CON
20
10
2.3 sec
16 sec
Summons a single Bot to repair Allies                    
Assault Mek
S
20
10
2sec
10 sec
Drops Mek(s) the deal high Physical damage with high HP (5min Dur)                    
Electrochemical Corrosion
S
20
10
Instant
18 sec
Deals Corrosive & Energy damage over time (+33% Chance)                    
Anodised Plating
S
25
10
Passive
-
Passively improves Physical/Corrosive/ Contamination Resistances                    
Combat Synch
F
30
10
Instant
10 sec
Combat Buff (improves in convoys)                    
Field Maintenance
MM CON
30
10
Instant
7 sec
Targets Self/Ally/Minion restoring HP/Power Over Time & reduces Heat                    
gimp.virus
MM AGT
30
10
Instant
14 sec
Reduces Damage output, can spread to 3 generations, 2 Enemies per pulse, (60% chance)                    
Nanite Restructuring
S
30
10
Instant
11.2 sec
Restores HP to pets                    
Autocannon Mek
S
30
10
2 sec
15 sec
Drops Mek(s) the deal high Physical damage with high HP & a chance to Stun (5 min Dur)                    
Surge
MM AGT
35
10
Instant
1 min
Buffs Speed costing Heat (10 sec Dur)                    
Biomek Order
F
40
10
Passive
-
Improves Critical Hit Rate (improves in convoy)                    
Reinforcement
MM CON
40
10
4 sec
30 sec
Restore functionality to a destroyed Ally adding Heat                    
Robotic Directive
S
40
10
Passive
-
Passively improves Accuracy, Defense & All Resistances to pets within range                    
Amplification
S
40
10
0.9 sec
13 sec
Raises Power & Maximum Power to targeted Ally (2 min Dur)                    
Incineration
S
45
10
Instant
15 sec
Deals AoE Fire Damage adding Heat (+33% Chance)                    
Nanite Support
F
50
10
Instant
14 sec
Buff to Hit Points (used on allies)                    
Ampifying Nanites
MM AGT
50
10
1 sec
9 sec
Heavily reduces Enemy Fire & Corrosive Res. (30sec Dur)                    
Absorbing Nanites
MM CON
50
10
Passive
-
Passively converts incoming Damage to Power & neutralizes Heat                    
Echo
S
50
10
Passive
-
Passively improves Deflection, increases with additional Allies                    
Fire Mastery
F
60
10
Passive
-
Increases Damage on Fire weapons                    
Induced Fracturing
S
60
10
1sec
9 sec
Debuff to targeted Enemy's Physical & Corrosive Resistances(30 sec Dur)                    
Titan Mek
S
60
10
1.5sec
12 sec
Passively improves Deflection, increases with additional Allies (10-12 m Splash)                    
Cortex Processing
S
60
10
Passive
-
Passively improves Skill Levels in an Aura of Effect                    
Neural Net
S
70
10
Passive
-
Passively adds a major boost to all Attributes                    
Fire Strike
S
70
10
1.8 sec
25 sec
Single target attack with Fire Damage & Fire debuff, adds Heat (+33% Chance)                    
Feedback
S
70
10
Instant
14 sec
Repair over Time, Power restore & Cooldown for Allies or Minion                    
Atrophy
MM AGT
75
2
Instant
32 sec
Corrosive DoT & Power drain to single enemy (+33% Chance)                    
corrode.virus
F
80
1
Instant
30 sec
Corrosive DoT, 65% chance of spreading to other enemies                    
Tactical Micronuke
F
80
1
Instant
1 min
Deals Area of Effect Fire & Corrosive Damage, Always Hits                    

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:XP Chart:

Level XP Points Skill Points per level Att. Points per level Res. points per level
1 1000 1 2 -
2 3300 1 2 1
3 5600 1 2 -
4 8800 1 2 1
5 12000 1 2 -
6 16000 1 2 1
7 20000 1 2 -
8 26000 1 2 -
9 32000 1 2 -
10 39000 2 2 1
11 46200 2 2 -
12 53600 2 2 -
13 61500 2 2 -
14 70200 2 2 -
15 79500 2 2 1
16 89400 2 2 -
17 99900 2 2 -
18 111000 2 2 -
19 122700 2 2 -
20 135000 2 2 1
21 147900 2 2 -
22 161400 2 2 -
23 175500 2 2 -
24 190200 2 2 1
25 205500 2 2 -
26 221400 2 2 -
27 237900 2 2 -
28 255000 2 2 1
29 272700 2 2 -
30 291000 3 2 -
31 309900 3 2 -
32 329400 3 2 1
33 349500 3 2 -
34 370200 3 2 -
35 391500 3 2 -
36 413500 3 2 1
37 436300 3 2 -
38 460000 3 2 -
39 484700 3 2 -
40 510500 3 2 1
41 537400 3 2 -
42 565400 3 2 -
43 594600 3 2 -
44 625000 3 2 -
45 657000 3 2 1
46 691000 3 2 -
47 727000 3 2 -
48 765000 3 2 -
49 805000 3 2 -
50 847000 4 2 1
51 891000 4 2 -
52 937000 4 2 -
53 985000 4 2 -
54 1035000 4 2 -
55 1087000 4 2 1
56 1141000 4 2 -
57 1197000 4 2 -
58 1255000 4 2 -
59 1315000 4 2 -
60 1377000 4 2 1
61 1441000 4 2 -
62 1507000 4 2 -
63 1575000 4 2 -
64 1645000 4 2 -
65 1717000 4 2 -
66 1791000 4 2 1
67 1867000 4 2 -
68 1945000 4 2 -
69 2025000 4 2 -
70 2107000 5 2 -
71 2191000 5 2 -
72 2277000 5 2 1
73 2365000 5 2 -
74 2455000 5 2 -
75 2547000 5 2 -
76 2641000 5 2 -
77 2737000 5 2 -
78 2835000 5 2 1
79 2935000 5 2 -
80 3037000 5 2 -
Total Points 244 160 18

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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