MasterMind Skills & Stats |
MasterMind Strenghts & Weaknesses |
MasterMinds have a decent Pet-damage output in comparison to other faction support units. They are given a more convoy-focused role as they cab boost attributes and buff resistances to great levels. Solo aspects are a bit weaker, and requires more direct and skill damage utput besides the pets.
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Strengths |
Weaknesses |
Strong Group Buffs |
Costly Rank Upgrades for Pets |
Powerful pet upgrades for PvE |
Many Skills are fully Convoy-centered |
Consistent Damage Output |
Weak Solo skills |
Ability to Heal and Ressurect |
Pets are weak in PvP |
MasterMind Attributes |
MasterMinds have more options to specialize in, and Combat comes as a major attribute to focus on for damage output. Tech is important as well for a Pet-focused build to compinsate for HP. A group-buffer should invest more in Theory to accomodate the need for Power and to keep the buffs running at maximum capability.
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Combat |
Tech |
Theory |
Perception |
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50% |
25% |
25% |
- |
Standard - Balanced Personal & Pet Damage |
50% |
- |
50% |
- |
PvE Pets - Heavy Pet use & faster leveling overall |
50% |
- |
- |
50% |
PvE Solo - Light Pet use & higher survivability |
25% |
- |
50% |
25% |
PvP Group - Defeats High Resists/Group Buffs |
25% |
25% |
- |
50% |
PvP Solo - Defeats High Resistances/Group Buffs |
Image |
Name |
Skill |
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Description |
Rank1 |
Rank2 |
Rank3 |
Rank4 |
Rank5 |
Rank6 |
Rank7 |
Rank8 |
Rank9 |
Rank10 |
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Total Armor |
F |
1 |
10 |
Passive |
- |
Raises Critical Hit Defense (Vehicles & Creatures) |
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LaserBot |
MM CON |
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10 |
2 sec |
8 sec |
Summons Ranged Attack Bot(s) that reduces enemies resistances |
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slowdown.virus |
MM AGT |
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Area of Effect Slow, can spread to 3 generations, 2 Enemies per pulse, (+60% Chance) |
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MG-Mek |
S |
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14 sec |
Drops Light Machinegun Mek(s) that deal fast-refire Physical Damage |
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Perception Patch |
S |
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10 |
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5 sec |
Buffs Perception to Self/Ally/Minion |
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Plasma Dispersion |
S |
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10 |
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21 sec |
Area of Effect Debuff to All Resistances & adds Heat to targets around caught in Splash area |
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Hostile Environment Training |
F |
10 |
10 |
Passive |
- |
Raises Fire/Corrosive/Contamination Res. |
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TechBot |
MM CON |
10 |
10 |
1.6 sec |
21 sec |
Summons a single TechBot to raise Tech for Allies & reduces it for enemies |
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Cunning |
MM AGT |
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10 |
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- |
Passively raises Perception & Theory |
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BlastMek |
S |
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14 sec |
Drops Explosive Round Mek(s) that deal High Physical Damage (8.5 m Rds) |
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Nanobombers |
S |
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13 sec |
Single target, Physical DoT (+33% Chance, 2.5 sec Pulse) |
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Situational Awareness |
S |
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- |
AoE buff to Speed & Accuracy with weapons (12 sec Dur) |
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Collapse Stack |
S |
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12 sec |
Transfers your Power to a targeted Ally |
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Special Weapons Training |
F |
20 |
10 |
Passive |
- |
Adds Damage to Fire & Corrosive weapons |
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locked.virus |
MM AGT |
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10 |
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30 sec |
Area of Effect Slow, can spread to 3 generations, 2 Enemies per pulse, (60% Chance) |
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ReBot |
MM CON |
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16 sec |
Summons a single Bot to repair Allies |
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Assault Mek |
S |
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10 sec |
Drops Mek(s) the deal high Physical damage with high HP (5min Dur) |
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Electrochemical Corrosion |
S |
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18 sec |
Deals Corrosive & Energy damage over time (+33% Chance) |
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Anodised Plating |
S |
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- |
Passively improves Physical/Corrosive/ Contamination Resistances |
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Combat Synch |
F |
30 |
10 |
Instant |
10 sec |
Combat Buff (improves in convoys) |
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Field Maintenance |
MM CON |
30 |
10 |
Instant |
7 sec |
Targets Self/Ally/Minion restoring HP/Power Over Time & reduces Heat |
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gimp.virus |
MM AGT |
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14 sec |
Reduces Damage output, can spread to 3 generations, 2 Enemies per pulse, (60% chance) |
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Nanite Restructuring |
S |
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11.2 sec |
Restores HP to pets |
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Autocannon Mek |
S |
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10 |
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15 sec |
Drops Mek(s) the deal high Physical damage with high HP & a chance to Stun (5 min Dur) |
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Surge |
MM AGT |
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1 min |
Buffs Speed costing Heat (10 sec Dur) |
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Biomek Order |
F |
40 |
10 |
Passive |
- |
Improves Critical Hit Rate (improves in convoy) |
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Reinforcement |
MM CON |
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30 sec |
Restore functionality to a destroyed Ally adding Heat |
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Robotic Directive |
S |
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- |
Passively improves Accuracy, Defense & All Resistances to pets within range |
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Amplification |
S |
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13 sec |
Raises Power & Maximum Power to targeted Ally (2 min Dur) |
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Incineration |
S |
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15 sec |
Deals AoE Fire Damage adding Heat (+33% Chance) |
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Nanite Support |
F |
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14 sec |
Buff to Hit Points (used on allies) |
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Ampifying Nanites |
MM AGT |
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9 sec |
Heavily reduces Enemy Fire & Corrosive Res. (30sec Dur) |
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Absorbing Nanites |
MM CON |
50 |
10 |
Passive |
- |
Passively converts incoming Damage to Power & neutralizes Heat |
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Echo |
S |
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- |
Passively improves Deflection, increases with additional Allies |
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Fire Mastery |
F |
60 |
10 |
Passive |
- |
Increases Damage on Fire weapons |
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Induced Fracturing |
S |
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9 sec |
Debuff to targeted Enemy's Physical & Corrosive Resistances(30 sec Dur) |
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Titan Mek |
S |
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12 sec |
Passively improves Deflection, increases with additional Allies (10-12 m Splash) |
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Cortex Processing |
S |
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- |
Passively improves Skill Levels in an Aura of Effect |
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Neural Net |
S |
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- |
Passively adds a major boost to all Attributes |
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Fire Strike |
S |
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25 sec |
Single target attack with Fire Damage & Fire debuff, adds Heat (+33% Chance) |
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Feedback |
S |
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14 sec |
Repair over Time, Power restore & Cooldown for Allies or Minion |
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Atrophy |
MM AGT |
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32 sec |
Corrosive DoT & Power drain to single enemy (+33% Chance) |
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corrode.virus |
F |
80 |
1 |
Instant |
30 sec |
Corrosive DoT, 65% chance of spreading to other enemies |
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Tactical Micronuke |
F |
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1 |
Instant |
1 min |
Deals Area of Effect Fire & Corrosive Damage, Always Hits |
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